The Giant Saviours get aboard a gambling ship and meet Castier Drylum, a man they suspect was involved in the kidnapping of King Hekaton. They make some interesting decisions in their quest to uncover the secret of the breaking of the giant’s ordning.
Author: alexis
The Giant’s Gamble Pt. 26
The group leaves the court of King Hekaton with the blessing of the kidnapped King’s daughter, Sarissa, and travel back to Yartar to free an old friend from prison and find the meaning behind the golden goose token. They are led to a gambling den run by a rich diplomat, and must find their way through political schemes
The Giant’s Gamble Pt. 25
The companions take the magical conch, stolen from Duke Zolto, to the court of King Hekaton. There, they encounter the three sisters, Sarissa, Nym and Mirran, and must convince the giants to ally with them to repair the Ordning and save giant-kind. But first, they must uncover the secrets of Iymrith, the blue dragon.
The Giant’s Gamble Pt. 24
The adventuring party escapes Duke Zolto’s lair with the magic conch, leaving the vonendod behind, and travel by airship to find King Hecaton. After some discussion, they use the magic conch and are transported into an underwater palace controlled by storm giants and other potential allies.
The Giant’s Gamble Pt. 22
In Part 22 of The Giant’s Gamble, the adventurers travel through the depths of the iron slag mines and find some bubbling pots of mysterious contents being spiced and stirred by a variety of monsters and beasts.
The Giant’s Gamble Pt. 23
The party finally finds Duke Zolto in the iron slag mines and fight him for information on the conch that will lead them to King Hecaton’s court. In the meantime, they must also fight through other fire giants, ogres and hellhounds.
Human Life: A Story
I grip the silver metal
in my hands and push
the smooth black plastic
beneath the glassy surface.
It draws ripples,
deep and swirling motions
in the water.
It propels me forward.
The triangular bow pierces
the untouched, green-blue
and the water moves aside for me.
The Giant’s Gamble Pt. 21
The adventurers descend into the iron slag mines in search of Duke Zolto and the magic conch. In the depths of the mountain, they encounter fire giants, ogres, and other horrors.
The Giant’s Gamble Pt. 20
The companions travel to a town of Yak Folk in search of the Iron Slag mines leading to Duke Zolto, and hopefully the magic conch that will show them King Hecaton’s court. They encounter difficulty on their path, and must avoid fire to get to their destination.
The Infamous West Side
The west side of Lethbridge is where no one else wants to drive. It’s like the Dark Side, but somehow more mysterious. Here’s a short, humour post about West Lethbridge and why no one wants to cross over Whoop Up Drive.